Changes to battle for Stars! 2.5 May 5, 1996 ================= BATTLE PLANS DIALOG ======================= You no longer specify tactics on a ship class basis. Tactics are now global to the fleet, are less specific and automatically try to do the right thing. See TACTICS below. You can now specify primary and secondary target types. See TARGETING below. You now specify who to attack in the Battle Plan. Spread Out is gone from the battle plans dialog. It just works. Bomb Planet is gone from the battle plans dialog. It just works. ================== STARTING A FIGHT ========================= The Attack Waypoint Task is gone. There is now a battle plan selection dropdown in the Fleet Composition tile. Armed fleets can have any waypoint task and will automatically initiate combat when at the same location as a planet or fleet owned by their target player(s). For solo games the Who: field is set to All and is not changeable by the user. New fleets of unarmed ships are given the battle plan Default-Defense. New fleets of armed ships are given the battle plan Default-Attack. These plans can be modified by the user to have any behavior they would like. The initial behavior of Default-Defense is to try to avoid combat entirely. The initial behavior of Default-Attack is to automatically attack enemies. You can no longer Bomb or Invade a planet that has a starbase in orbit. The starbase must be destroyed first. ============= ONCE A BATTLE HAS BEEN STARTED ================ Battles last up to 16 rounds. Each round of Battle now has 3 parts: 1) All ships target an enemy ship that best meets their battle plan criteria. 2) All ships move from heaviest to lightest. 3) Weapons fire from highest initiative to lowest. ==================== TARGETING ============================== Targeting is no longer affected by cloaking. Battle plans now specify primary and secondary targets. TARGET TYPE DESCRIPTION None/Disengage Don't look for a target just attempt to disengage. Any Any target will do. Starbase Go after the starbase if one exists. Armed Ships Target armed ships and armed starbases only. Bombers/Freighters Target bombers and freighters (ie possible troop xports) only. Unarmed Ships Target unarmed ships only. Fuel Transports Target fuel transports only. Freighters Target unarmed freighters only. When picking targets we try to avoid targeting tokens that are already targeted by someone else. If no token matching the primary target type is found then we attempt to match the secondary target type. Example1: Primary target: Bombers/Freighters, Secondary target: Fuel Transports This would try to take out the enemies bombers and freighters first. Once they were gone it would try to take out their Fuel Transports. This example could be useful if you wanted to cripple enemy battle groups while attempting to avoid their heavy guns. Example2: Primary target: Armed Ships, Secondary target: None/Disengage This would try to take out all of their armed ships and the starbase if it is armed but leave unarmed ships alone. This example might be useful if you are planning to steal cargo from them. Example3: Primary target: Armed Ships, Secondary target: Bombers/Freighters This would ignore anything that wasn't armed or a bomber or a freighter. This might be useful if you didn't want to waste shots on non-dangerous ships. Starbases use a Primary target of Armed Ships and a Secondary target of Any. ====================== TACTICS ============================== TACTIC DESCRIPTION Disengage Attempt to disengage as soon as possible. 4 squares of movement are required to leave the battle. Disengage if challenged Attack as if "Maximize damage ratio" until targeted or damaged and then change to "Disengage". Minimize damage to self Attempt to cause as much damage as possible while taking as little damage as possible. Maximize net damage Attempt to maximize damage to enemies minus damage to self.